sanderfrenken / Universal-LPC-Spritesheet-Character-Generator

Character Generator based on Universal-LPC-Spritesheet
https://sanderfrenken.github.io/Universal-LPC-Spritesheet-Character-Generator/
GNU General Public License v3.0
396 stars 151 forks source link

Issue 141 Added LPC Revised Eyebrows/Nose/Facial Accessories, And Mapped ULPC Facial Accessories/Noses/Fins to All Frames #152

Closed jrconway3 closed 4 months ago

jrconway3 commented 4 months ago

This wound up far, far bigger than I anticipated, and I'm not even quite done yet, so I'm just dropping this here as is. I just started doing the LPC Revised facial accessories and started adding them to ULPC, then I wound up mapping all these assets, adding recolors, and for options like eyepatches and monocles, added flipped versions...

Here's all that I did off the top of my head:

  1. Added Male Combat Animations From LPC Revised Over Thick Male Body (Emotes still missing...)
  2. Eyebrows from LPC Revised
  3. Glasses from LPC Revised
  4. Eyepatch from LPC Revised (also added flipped version)
  5. Large Nose from LPC revised
  6. Added Bowtie From LPC Revised
  7. Fins to All Frames
  8. Noses to All Frames
  9. Wrinkles to All Frames
  10. Eye Color Position Fix on Sit Frame 2
  11. Ear Position Fixes on Combat Animations
  12. Renamed Glasses to Round Glasses, Mapped to All Frames and Added Recolors
  13. Added Recolors to Sunglasses and Mapped to All Frames
  14. Renamed Patch to Small Eyepatch, Mapped to All Frames, Added Flipped Version and Added Recolors
  15. Added Recolors, Flipped Version of Eyepatch to All Frames
  16. Added Monocle to All Frames, with Recolors for both Chain and Separate Recolor for Frames, Along With Flipped Version
  17. Added Bowtie and All Frames w/Recolors
  18. Added Necktie to All Frames w/Recolors and Minor Animations (this one is split between Male and Female due to the arm cutouts for Run)

In all cases, if I added recolors to existing ULPC assets I kept the original "base" color as well. For LPC Revised assets that did not previously exist I only used the existing palettes from ULPC.

Some assets were also slightly off position in certain frames. For example, some older assets actually don't line up correctly on the slash animation. I feel like this got changed with the v3 bases and not all assets were updated to the new position.

What's still missing:

  1. I didn't get around to doing facial hair yet except Eyebrows.
  2. Earrings need to be mapped to all frames, have flipped versions, and get recolors.
  3. Masks need to be mapped to all frames and get recolors.
  4. Body wounds and scars should be relatively easy to do.
  5. Horns I need to figure out what should be done for recolors, not sure which set of palettes to use yet. I kinda want to do hair colors, body colors, AND metal colors...