This wound up far, far bigger than I anticipated, and I'm not even quite done yet, so I'm just dropping this here as is. I just started doing the LPC Revised facial accessories and started adding them to ULPC, then I wound up mapping all these assets, adding recolors, and for options like eyepatches and monocles, added flipped versions...
Here's all that I did off the top of my head:
Added Male Combat Animations From LPC Revised Over Thick Male Body (Emotes still missing...)
Eyebrows from LPC Revised
Glasses from LPC Revised
Eyepatch from LPC Revised (also added flipped version)
Large Nose from LPC revised
Added Bowtie From LPC Revised
Fins to All Frames
Noses to All Frames
Wrinkles to All Frames
Eye Color Position Fix on Sit Frame 2
Ear Position Fixes on Combat Animations
Renamed Glasses to Round Glasses, Mapped to All Frames and Added Recolors
Added Recolors to Sunglasses and Mapped to All Frames
Renamed Patch to Small Eyepatch, Mapped to All Frames, Added Flipped Version and Added Recolors
Added Recolors, Flipped Version of Eyepatch to All Frames
Added Monocle to All Frames, with Recolors for both Chain and Separate Recolor for Frames, Along With Flipped Version
Added Bowtie and All Frames w/Recolors
Added Necktie to All Frames w/Recolors and Minor Animations (this one is split between Male and Female due to the arm cutouts for Run)
In all cases, if I added recolors to existing ULPC assets I kept the original "base" color as well. For LPC Revised assets that did not previously exist I only used the existing palettes from ULPC.
Some assets were also slightly off position in certain frames. For example, some older assets actually don't line up correctly on the slash animation. I feel like this got changed with the v3 bases and not all assets were updated to the new position.
What's still missing:
I didn't get around to doing facial hair yet except Eyebrows.
Earrings need to be mapped to all frames, have flipped versions, and get recolors.
Masks need to be mapped to all frames and get recolors.
Body wounds and scars should be relatively easy to do.
Horns I need to figure out what should be done for recolors, not sure which set of palettes to use yet. I kinda want to do hair colors, body colors, AND metal colors...
This wound up far, far bigger than I anticipated, and I'm not even quite done yet, so I'm just dropping this here as is. I just started doing the LPC Revised facial accessories and started adding them to ULPC, then I wound up mapping all these assets, adding recolors, and for options like eyepatches and monocles, added flipped versions...
Here's all that I did off the top of my head:
In all cases, if I added recolors to existing ULPC assets I kept the original "base" color as well. For LPC Revised assets that did not previously exist I only used the existing palettes from ULPC.
Some assets were also slightly off position in certain frames. For example, some older assets actually don't line up correctly on the slash animation. I feel like this got changed with the v3 bases and not all assets were updated to the new position.
What's still missing: