Open jrconway3 opened 1 month ago
Okay, I know how I can repal the hood. For the hood, I just take the base brown color and only repal the browns. Then I keep the original white and original black as separate options. That should work I think.
I'm going to try and get out a quick update with repals for all the "cloth" items right away.
Hood is a bit harder than I thought, though. It does require some adjustments around the shoulders.
Done so far:
I don't really like the crown very much. In some positions, as well, I had to lower the position of the crown because it kept exiting the frame. Other cases I had to squeeze the crown height a tad by stripping some pixel height here and there. Hopefully this looks fine, but honestly, the design leaves a lot to be desired IMO.
I want to finish the Hood as well, but this one is fairly complicated. My plan is to make two sets of repals: the first is a repal to just repal between the 13 core colors of the existing three hoods. That way I can just map one hood and repal between them. The other is to make a full repal of the standard cloth color set as an extra option.
I just don't want to have to recreate the extra frames around the shoulders three times. Nor do I intend on creating 13 colorsets for 30+ palettes. I'm just going to use the core 6-7 colors and repal those alone.
Feathered cap:
I mapped this to all frames, and discovered that even though there's about 12 or so color palettes for the cap, many of them are barely used and similar to other colors. As such, I have created a color reduced version of the cap that I can repal into other colors, and I'll create a separate layer repal of the feather, too.
However, I will keep the original version of the cap with the extra palettes.
Hoods: Out of the seven core (lighter) palettes, only one of them only existed in one frame in one pixel. I merged this palette, now I have six palettes I can easily repal into other colors, while keeping the grayscale for the rest.
Feathered Cap is basically done now. Once Hoods are done, I'll open a PR for all the cloth headpieces.
Turns out there's no easy way to mesh the three sets of hoods together into a way I can just convert between the three palettes. All the partial transparency levels are different between each one, so I'm just creating each one manually by meshing them to the style of each other as I work on them. I am partially down Jump at this point while trying to catch up with White (Brown and Black are down through Jump and Emotes).
I really, really do like this hood, though. Its very nice and stylized. I have a plan I think should work for an easy repal to other colors so we'll have tons more options.
Feathered Cap is done complete with a separate "Feather" layer overlay. I just need to test and make sure it looks good.
The first release here will be the "Cloth" directory as well as the Tied Head Band. Once I submit this, I'll look into body armour as well as getting Visors out of the way quickly.
Hood updates: I have mapped "brown" to all frames except South Backslash, South Run, and half of the West/East run animations. I am going to attempt to repal the brown palettes just between the fully opaque colors and see how well that looks for the white hood. I'm not worried about black and brown, I think they'd be fine. I just worry that the white hood might look off if I don't keep those transparencies inside the hood.
If that looks good, then I'll just forgo trying to map the defaults across all frames and only map brown good.
I have finished configuring the sheets for all these assets, as well as having a separate later for Feathered Cap.
I also already finished Crown, too. Because Crown is in the same sub-list as Tiara, I quickly threw together Tiara as well. I'll just do simple repals of these, nothing more.
PR open now. Hood is complete. I didn't map the white and black hoods separately, I simply repaled the 13 non-black, partially transparent colors to the white and black versions of the base hood. For all other colors, I repaled brown to all our standard "cloth" colors using the lightest 6 brown colors, keeping all other colors the same.
The partial transparency is annoying and is the main reason I didn't redraw the hood in some places.
Feather Cap's "base" color palette is missing.
I added the missing Feather Cap in the newest PR.
I won't work on these for a while, but I'll probably do the "general" hats and the Magic Hats next time I work on hats. After that, I'll do Pirate and "Lizard" at the same time.
The Lizard hoods are slightly different from the regular hoods so maybe I can keep this as a separate asset and map it to normal heads as well. I'll test the horns with lizard head and see how it looks (I thought I already tested the regular horns anyway, though).
The bandanas appear to be lower on Lizard compared to the regular heads...
Doing the armor is so complicated I feel like I want to drop another "quick" hat asset in between lol... I can move in and take a peek at the Lizard assets next I guess, then Magic after that.
I got distracted with other things, so I think I'm going to try and put out a quick hats update over the weekend.
The formal hats are layered over one another. Some versions of the hat have bad layering where the two versions of formal hat are layered over itself in different ways, but otherwise, these two hats are identical. I'm going to fix the layering here so the hat isn't layering over itself, and then add additional recolors while keeping the original two.
The round hat, aka the Bowler Hat, is a totally separate asset of course so that will get its own section. I think I'll rename it Bowler Hat as well because that's what it is.
Oh geez. I just realized Santa and Christmas Elf are identical except for the trim. I already planned to split the trim off into a separate layer anyway... now I kinda want to just remove the trim entirely and great a trimless version, with the trim being an overlay. But I just greatly overcomplicated what should have been a simple job.
Why do I do this to myself?! :P
EDIT: Okay, the Santa Hat I'll use as the basis. The white is still bordered by red anyway. I'll just fill out the white borders with red to finish it up.
EDIT 2: So doing this isn't actually that easy. Its not identical between the two, just very, very similar. The side angles have a red border around the white, and that red border doesn't look very good if I keep it on the trimless version. Furthermore, the red border doesn't exist on the elf version, the shading is lighter in the same spot where the red exists. That said, there's only like a couple of pixels here, so its not a huge deal.
I want to finish this issue by the end of the month so I can drop a full release on OGA with all head accessory assets (facial assets and hats, except Helmets which will go in Armor). I'll tackle Reptile and Magic next and end on Pirate.
Formal Hats and Holiday Hats are now done. I guess this is my Christmas update?
Magic Hats I'm a bit worried about. I won't recolor the very muddy brown magic hat, or the blue wizard hats, the one that has the stars variant. However, the other hats are weird... they could potentially be recolored, but the recoloring is odd. I don't know how to properly standardize it yet.
I feel like I should have animated the hats at least on run, but I wasn't feeling up to it right now.
I also completed the Magic Hats, too.
Okay, so I took a look at the Reptile list:
Fins are almost identical to the other Fins. No need to worry about these, they're only SLIGHTLY off-position, but tbh, I think the regular fins look better than the Reptile Fins.
Horns are literally identical.
The only thing left is Hood. As such, I'll just finish the Hood, then immediately start working on the Pirate hats. I'll drop the Lizard Hood (and remove the entire "Reptile" category) and do the Pirate list all in one update to finish off this card.
So I was looking over this to see how hard it would be to finish these up. Hats/Headbands tend to be fairly easy, as is anything on the head. As long as I have cutouts we're good.
The biggest issue here is just how MUCH there is, and as it turns out, there's way more than I anticipated. Let's break everything down.
NOTE: I will not be doing new repalettes if the palettes of the core color is more than 7-8 colors, primarily 7. I would have to come up with new fill-in colors for every color above that level and that would take a long time.
Head Coverings:
Common Hats:
Magic Hats:
Pirate Hats: This list is absolutely massive, I didn't expect that many. All of them already have repals, so need to keep that in mind. Most have a female/male split, but as they're on top of the head, that split is probably no longer necessary in these cases.
Reptile Hats: This is weird. Basically, these assets are designed for Reptile heads rather than normal heads. I already have all of these assets completed, except for the hood and bandana. I'll test and see if we even need these separately or if the existing assets will work. I'm pretty sure I already tested the horns on Reptile anyway so they should look good I think...
Even if the Fins/Horns don't quite work for Reptile, I'll still move them out of here and over to the appendages section, just with a different entry for "Reptile" that has the corrected positioning.
This list is... really intimidating. They should each individually be quite easy, and tbh, I doubt they need any cutouts either because the hands would be so low. However, its such a MASSIVE list that it will take a long time to get through.