The weapons section could use some love. I'm trying to add some new weapons and updating old ones, and I've collected a list of issues I encountered along the way. We can create separate issues for these if that would be preferable:
The organization of spritesheets/weapon/ is not very consistent, which makes it hard to figure out where to put things. Not sure the best approach here, but some thoughts:
It's confusing to need to sort weapons by animation ("thrust", "slash", "bow", etc.) when some weapons have multiple animations (halberd, simple staff); I am also drawing additional animations for sword, dagger, etc. so they will not fit neatly into one category.
Most weapons use oversized frames, so they'll need a separate "universal" sheet
Since the v3 character bases use the same hand positions, there shouldn't be a need for separate male/female versions... probably...
I guess what I would propose is to make categories: "swords," "polearms," "bows", "bludgeons," "throwing weapons" etc., then have each distinct weapon type as an entry under one of those categories. Recolors should be grouped into the same entry as variants.
[x] Several bow variants are numbered; these should probably be broken up by type ("great bow," "recurve bow", etc.), then different recolors named (or better yet, generated programmatically)
[x] Shovels: there are 3 shovels: I think 1 and 2 should be removed in favor of 3.
[x] Tools > Smash > {Axe, pickaxe, (war)hammer} don't have walk animations: example. pvigier drew nice ones here that could be added.
[x] Weapons > Slash oversize > {Flail, Waraxe} should be split into layers and merged into Weapons > Slash oversize layered. Layered versions will work better with different heads and body types than masked versions. I obtained source images from BenCreating and am working on this.
[x] Weapons > Thrust oversize (attack only) is a weird hodge-podge of lots of different stuff; there are lots of variants which are totally different types of weapons---some staffs, some spears, some tridents, etc.; they're all numbered instead of named too. None of them have walk animations, which would be neat to add at some point.
The weapons section could use some love. I'm trying to add some new weapons and updating old ones, and I've collected a list of issues I encountered along the way. We can create separate issues for these if that would be preferable: