Open GrantGryczan opened 2 years ago
The same reasoning that applies to doing this for execute.if and execute.unless subcommands also applies to these.
execute.if
execute.unless
execute.facing.entity
execute.positioned.as
execute.rotated.as
worldborder.damage.amount
worldborder.damage.buffer
worldborder.warning.distance
worldborder.warning.time
The same reasoning that applies to doing this for
execute.if
andexecute.unless
subcommands also applies to these.execute.facing.entity
execute.positioned.as
execute.rotated.as
worldborder.damage.amount
worldborder.damage.buffer
worldborder.warning.distance
worldborder.warning.time