All set methods will propagate value from existing UUID source(s) if a new value is not supplied (except setKnown). If you wish to set the target for these supply (false, ).
All source values in options can either have true to automatically generate & fill the source, an already set source, or [source] to automatically fill the source.
state defaults to UUIDStack state, if not present defaults to singleTick
UUID<state: 'singleTick' | 'timed' | 'permanent'>
All set methods will propagate value from existing UUID source(s) if a new value is not supplied (except setKnown). If you wish to set the target for these supply (false,).
All source values in options can either have
true
to automatically generate & fill the source, an already set source, or[source]
to automatically fill the source.state defaults to UUIDStack state, if not present defaults to singleTick
UUIDStack<state: 'singleTick' | 'timed' | 'permanent'>
External Class methods that create a UUIDStack (usually also create UUIDs) also accept an existing UUIDStack or UtilityChunk in options.
UtilityChunk
LabelTag
(see: https://github.com/MulverineX/sandstone-label)(These notes are incomplete and still WIP)