Not sure why (other then perf?) we aren't just destroying all Session and Call models in a _CHANNELDESTROY event handler? It seems to always come after _CHANNELHANGUP. This should also simplify the logic int he CDR app here such that we won't need to make temp bindings to sessions on the call instance.
Just plugged in a callback and ran the unit tests. Seems to be fine?
It'd be interesting to see the effects once we have proper benchmarking tests in place.
Not sure why (other then perf?) we aren't just destroying all
Session
andCall
models in a _CHANNELDESTROY event handler? It seems to always come after _CHANNELHANGUP. This should also simplify the logic int heCDR
app here such that we won't need to make temp bindings to sessions on the call instance.