sanja-sa / gddragonbones

Plugin module for Godot 2.1 ... Godot 3.4 Game Engine to use DragonBones
MIT License
95 stars 44 forks source link

When I compiled an application, the gddragonbones was not worked. #21

Closed pokemonchw closed 6 years ago

pokemonchw commented 6 years ago

ERROR: _load: No loader found for resource: res://Image/scene_dandelion/dandelion_ske.json At: core/io/resource_loader.cpp:186. ERROR: poll: res://Map/Map0.tscn:7 - Parse Error: [ext_resource] referenced nonexistent resource at: res://Image/scene_dandelion/dandelion_ske.json At: scene/resources/scene_format_text.cpp:439. ERROR: load: Condition ' err != OK ' is true. returned: RES() At: core/io/resource_loader.cpp:149. ERROR: _load: Failed loading resource: res://Map/Map0.tscn At: core/io/resource_loader.cpp:186.

sanja-sa commented 6 years ago

Check, that you have resource "res://Image/scene_dandelion/dandelion_ske.json" in your project, maybe "Image" must be "image" or something else in res path.

pokemonchw commented 6 years ago

I checked the document. It seems that I need to compile an export template separately.