The POSIT implementation in math.geometry doesn't offset the Z axis (with
temp.Z), like it does for the X and Y axes. This will result in the object pose
having the wrong Z distance and rotating around a blatantly wrong point.
Original issue reported on code.google.com by iKr...@gmail.com on 18 Aug 2015 at 3:58
Original issue reported on code.google.com by
iKr...@gmail.com
on 18 Aug 2015 at 3:58