Open GoogleCodeExporter opened 9 years ago
It's close to how I've been drawing sprite animations for a very long time:
Activate the magnifier, but keep the zoom area small enough, adjust its size so
that when you press Left or Right cursor, the view is panned exactly to the
next or previous frame. (it moves by 25% of the visible area, or something)
It's tricky because if you change the zoom level, the sprites become unaligned.
Your idea is interesting because it makes me realize the animation data can be
interpreted as a simple group of coordinates that refer to the global image:
for ex "image 1 starts at 16,16, image 2 starts at 32,16, ..."
Such data can be used to quickly navigate to next/previous.
Original comment by yrizoud
on 24 Nov 2011 at 5:27
If you only need to view your sprite-sheet animation there's a script that
works exactly like that:
http://code.google.com/p/grafx2/source/browse/trunk/share/grafx2/scripts/samples
_2.4/demo/Spritesheet.lua
But it would be very cool if real spritesheet-animation could be implemented in
Grafx2 somehow.
Original comment by annas...@hotmail.com
on 24 Nov 2011 at 9:49
I've polished my idea a bit.
The button could toggle a crop on and off, so that you only view the frame and
not the whole sheet while it's playing. While it's on, you'll see the frame
number on the button as well. Right clicking on the button would bring up the
dialog to set up the animation.
@DawnBringer: I tried the script, but it wont actually play anything for me...
it shows the dialog, but then there's just an hourglass and nothing happens.
First time trying to run a lua script in grafx2 though, so I might be doing
something wrong.
Original comment by zoomula...@gmail.com
on 25 Nov 2011 at 5:24
You have to view the swap screen where the anim is played at the center.
Original comment by annas...@hotmail.com
on 25 Nov 2011 at 10:23
Original issue reported on code.google.com by
zoomula...@gmail.com
on 24 Nov 2011 at 3:41