sanyaade-g2g-repos / quimeraengine

Automatically exported from code.google.com/p/quimeraengine
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Ajustar el flag de compilación de los headers #191

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Para que los archivos de cabecera sean compilados por GCC, deben ser marcados 
como compilables, en las propiedades del archivo.

Original issue reported on code.google.com by Lince3D@gmail.com on 1 Sep 2011 at 6:28

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
Lo pongo otra vez, que se me habían colado comillas falsas. 

<Unit filename="..\..\..\..\headers\DataTypesDefinitions.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\EQIntersections.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\EQSpaceRelation.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\MathDefinitions.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\QAngle.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\QBaseDualQuaternion.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\QBaseHexahedron.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\QBaseLineSegment.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\QBaseMatrix2x2.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\QBaseMatrix3x3.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\QBaseMatrix3x4.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\QBaseMatrix4x3.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\QBaseMatrix4x4.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\QBaseOrb.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\QBasePlane.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\QBaseQuadrilateral.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\QBaseQuaternion.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\QBaseRay.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\QBaseTriangle.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\QBaseVector2.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\QBaseVector3.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\QBaseVector4.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\QBoolean.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\QCircle.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\QDualQuaternion.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\QFloat.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\QHexahedron.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\QInteger.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\QLineSegment.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\QLineSegment2D.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\QLineSegment3D.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\QMatrix2x2.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\QMatrix3x3.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\QMatrix3x4.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\QMatrix4x3.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\QMatrix4x4.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\QOrb.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\QPlane.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\QPoint.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\QQuadrilateral.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\QQuaternion.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\QRay.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\QRay2D.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\QRay3D.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\QRotationMatrix3x3.h">
    <Option compile="1" />
</Unit>
<Unit filename="..\..\..\..\headers\QScaleMatrix3x3.h">
    <Option compile="1" />
</Unit>
<Unit filename="..\..\..\..\headers\QSpaceConversionMatrix.h">
    <Option compile="1" />
</Unit>
<Unit filename="..\..\..\..\headers\QSphere.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\QTransformationMatrix.h">
    <Option compile="1" />
</Unit>
<Unit filename="..\..\..\..\headers\QTransformationMatrix3x3.h">
    <Option compile="1" />
</Unit>
<Unit filename="..\..\..\..\headers\QTranslationMatrix.h">
    <Option compile="1" />
</Unit>
<Unit filename="..\..\..\..\headers\QTriangle.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\QTriangle2D.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\QTriangle3D.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\QVF32.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\QVector2.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\QVector3.h">
    <Option compile="1" /> 
</Unit>
<Unit filename="..\..\..\..\headers\QVector4.h">
    <Option compile="1" /> 
</Unit>

Original comment by jwl...@gmail.com on 24 Nov 2011 at 12:07

GoogleCodeExporter commented 8 years ago

Original comment by Lince3D@gmail.com on 24 Nov 2011 at 1:50