Closed GoogleCodeExporter closed 9 years ago
Original comment by Lince3D@gmail.com
on 14 Mar 2012 at 10:23
Algunos tests no funcionan, igual que ocurre a QVector3, hasta que se corrijan
las clases de las matrices.
Original comment by Lince3D@gmail.com
on 24 Mar 2012 at 8:36
- Constructor6_VectorComponentsAreFilledWithValidReferenceTo3Floats_Test
Sería "To4Floats"
- DotProduct_ReturnsZeroWhenAOperandIsNullVector_Test
- CrossProduct_XYZEqualZeroVectorWhenAOperandIsNullVector_Test
Sería "WhenAnOperand"
- CrossProduct_WComponentDoesntTakePartInTheOperation_Test
Docu: has puesto "deson't" en vez de doesn't
- CrossProduct_FollowsLeftHandedRule_Test
sería "rules", como pones en la docu.
- Distance_CorrectlyCalculatedForTwoCommonVectors_Test
Docu: has puesto "calcualted" en vez de calculated
- Transform1_VectorIsCorrectlyTransformedByCommonQuaternion_Test
- Transform2_VectorIsCorrectlyTransformedByCommonDualQuaternion_Test
- Transform3_VectorIsCorrectlyTransformedByCommonRotationMatrix_Test
- Transform4_VectorIsCorrectlyTransformedByCommonScaleMatrix_Test
- Transform5_VectorIsCorrectlyTransformedByCommonTranslationMatrix_Test
- Transform6_VectorIsCorrectlyTransformedByCommonTransformationMatrix_Test
- Transform7_VectorIsCorrectlyTransformedByCommonSpaceConversionMatrix_Test
- TransformImp1_VectorIsCorrectlyTransformedByCommonTranslationMatrix_Test
- TransformImp2_VectorIsCorrectlyTransformedByCommonTransformationMatrix_Test
Docu: Checks the vector -> Checks that the vector
Original comment by jwl...@gmail.com
on 19 Apr 2012 at 10:07
Original issue reported on code.google.com by
Lince3D@gmail.com
on 14 Mar 2012 at 10:22