Describe the bug
In Lands of Lore 3, especially in 3dfx Glide mode, I have gray and black textures mainly from transparent textures and around NPCs. This error already exists in PCEM V17 and it is probably from the emulator, as I can play the game on a real system with Windows 98 SE and DirectX9c in Glide mode without any texture errors. The same graphics drivers were also used.
Install Voodoo2 latest Drivers 3.02.02 official Release
Install Lands of Lore 3 and Patch it up to 1.07
Now go to Gamesettings -> Graphicsettings on 3D Renderer use 3dfx/Glide : Voodoo 2
Start Game and see the Bad Textures
Expected behavior
All textures should be displayed correctly in Glide Mode (Glide Mode is faster and have better Graphics in PCEM then D3D Mode)
Screenshots
Emulator configuration
Machine: Super 7 FIC VA-503+ or Slot 1 Gigabyte GA-686BX
CPU: Pentium Overdrive MMX 180 or PentiumII 233MHZ
Graphics/sound cards: Sound Blaster AWE32
Installed OS: Windows 98 SE
Video Devices: S3Virge/DX with Voodoo activated and Voodoo2 4MB/4MB (Bilinear Filter -> on, Dither Substraction -> on, Recompiler ->on, Render Threads 2)
Host machine
OS: Windows 11 64bit 23H2
Emulator version PCem Vnext Build 33a4bc6c
Any other relevant information:
Tested with this Drivers and Configurations:
Voodoo1 4MB/4MB Driver Version 3.01.00 -> Glide Bad Textures Ingame, D3D Mode crashes Game
Voodoo2 4MB/4MB Drivers:
Version 3.02.02 -> Glide Bad Textures, D3D Mode works
Version FastVoodoo2 3.5 -> Glide Bad Textures, D3D Mode works
Version FastVoodoo2 4.6 -> Glide Bad Textures, D3D crashes
Koolsmoky Voodoo2 21-02-2010 -> Glide not present, D3D works
Voodoo3 3000 Drivers:
1.07.00 -> Glide Bad Textures, D3D not present
3DHQ Voodoo3 Beta 10 -> all crashes except Software
AmigaMerlin 2.9 Voodoo3 -> Glide Bad Textures, D3D not present
Voodoo Banshee Drivers:
Banshee 1.04.00 -> Glide Bad Textures, D3D not present
Banshee Evolution 0.9 -> Glide PCEM crashes completly
X-Mojomotion 1.0 -> Glide not present
Additional context
On A real System with the exact same Harddrive Image what i use for PCEM it works fine in Glide Mode
Describe the bug In Lands of Lore 3, especially in 3dfx Glide mode, I have gray and black textures mainly from transparent textures and around NPCs. This error already exists in PCEM V17 and it is probably from the emulator, as I can play the game on a real system with Windows 98 SE and DirectX9c in Glide mode without any texture errors. The same graphics drivers were also used.
A similar Problem was in NGlide (3DFX Emulator), this would be fixed in Version 0.98 See this Thread: https://www.zeus-software.com/forum/viewtopic.php?t=327
Other Thread in PCEM Forum about this Problem: https://pcem-emulator.co.uk/phpBB3/viewtopic.php?t=3997
To Reproduce Steps to reproduce the behavior:
Expected behavior All textures should be displayed correctly in Glide Mode (Glide Mode is faster and have better Graphics in PCEM then D3D Mode)
Screenshots
Emulator configuration
Host machine
Tested with this Drivers and Configurations: Voodoo1 4MB/4MB Driver Version 3.01.00 -> Glide Bad Textures Ingame, D3D Mode crashes Game
Voodoo2 4MB/4MB Drivers: Version 3.02.02 -> Glide Bad Textures, D3D Mode works Version FastVoodoo2 3.5 -> Glide Bad Textures, D3D Mode works Version FastVoodoo2 4.6 -> Glide Bad Textures, D3D crashes Koolsmoky Voodoo2 21-02-2010 -> Glide not present, D3D works
Voodoo3 3000 Drivers: 1.07.00 -> Glide Bad Textures, D3D not present 3DHQ Voodoo3 Beta 10 -> all crashes except Software AmigaMerlin 2.9 Voodoo3 -> Glide Bad Textures, D3D not present
Voodoo Banshee Drivers: Banshee 1.04.00 -> Glide Bad Textures, D3D not present Banshee Evolution 0.9 -> Glide PCEM crashes completly X-Mojomotion 1.0 -> Glide not present
Additional context On A real System with the exact same Harddrive Image what i use for PCEM it works fine in Glide Mode