Open Electrocutor opened 6 years ago
@PART[*]:HAS[@MODULE[ModulePartVariants]:HAS[@VARIANT:HAS[@GAMEOBJECTS]]] { @MODULE[ModulePartVariants] { +VARIANT[#$baseVariant$] {
In the above example, the value of baseVariant from the current node (which is MODULE { name = ModulePartVariants }) would be used to find a VARIANT node with that name.
@PART[*]:HAS[@MODULE[ModulePartVariants]:HAS[@VARIANT:HAS[@GAMEOBJECTS]]] { @MODULE[ModulePartVariants] { +VARIANT[#$baseVariant$] {
In the above example, the value of baseVariant from the current node (which is MODULE { name = ModulePartVariants }) would be used to find a VARIANT node with that name.