Closed blowfishpro closed 6 years ago
A use case came up with ModulePartVariants - if you want to switch entire models
ModulePartVariants
GAMEOBJECTS { path/to/model(Clone) = true }
This works outside a MM patch, but not inside a patch (the (Clone) part gets stripped off).
(Clone)
It doesn't look like this will cause a conflict with any existing features.
A use case came up with
ModulePartVariants
- if you want to switch entire modelsThis works outside a MM patch, but not inside a patch (the
(Clone)
part gets stripped off).It doesn't look like this will cause a conflict with any existing features.