If some component of a :NEEDS block has a slash in it (and it doesn't already exist in the mod list), it will attempt to match against subdirectories of GameData
:BEFORE, and :AFTER do not consider this logic
Comparison is case-sensitive
Leading/trailing slashes will be dropped but will be considered when deciding whether to check this as a path
Multiple slashes together are treated as a single slash
PluginData directories are excluded
It checks against KSP's in-memory game database tree rather than what's physically there
If some component of a
:NEEDS
block has a slash in it (and it doesn't already exist in the mod list), it will attempt to match against subdirectories of GameData:BEFORE
, and:AFTER
do not consider this logicResolves #108