Closed taniwha closed 6 years ago
When a dll-only mod (only GameData/mod/Plugins/mod.dll) is installed, MM does not rebuild its cache. However, when the mod is removed, MM does rebuild its cache.
The mod in question is https://github.com/taniwha/ModularStorageContainer (it builds and installs using make (mono (mcs), git and bash needed).
After a series of tests, it turns out that ModuleManager.ConfigSHA is the same, whether the mod is installed or not.
When a dll-only mod (only GameData/mod/Plugins/mod.dll) is installed, MM does not rebuild its cache. However, when the mod is removed, MM does rebuild its cache.
The mod in question is https://github.com/taniwha/ModularStorageContainer (it builds and installs using make (mono (mcs), git and bash needed).
After a series of tests, it turns out that ModuleManager.ConfigSHA is the same, whether the mod is installed or not.