Closed antonioltg91 closed 4 years ago
If you only need to rename flamejet1 to something else:
@EFFECTS
{
@powerflame
{
@MODEL_MULTI_PARTICLE_PERSIST[flamejet1]
{
@name = newflamejet
}
}
}
Here is a guide on the syntax which should also help: https://github.com/sarbian/ModuleManager/wiki/Module-Manager-Syntax
I have to rename MODEL_MULTI_PARTICLE_PERSIST in MODEL_MULTI_PARTICLE
so it will be @powerflame[MODEL_MULTI_PARTICLE_PERSIST] { MODEL_MULTI_PARTICLE }
is it right?
Re-reading your question in the header, don't know how to re-name a node. However, if you want a patch for a few parts and they all have exactly the same set of variable names within MODEL_MULTI_PARTICLE_PERSIST, you could set up something like this:
//PART
//{
// name = partName
// EFFECTS
// {
// powerflame
// {
// MODEL_MULTI_PARTICLE_PERSIST[flamejet1]
// {
// name = flamejet1
// property1 = 2
// property2 = 3
// }
// }
// }
//}
@PART[partName]
{
@EFFECTS
{
@powerflame
{
nameCopy = #$MODEL_MULTI_PARTICLE_PERSIST/name$
property1Copy = #$MODEL_MULTI_PARTICLE_PERSIST/property1$
property2Copy = #$MODEL_MULTI_PARTICLE_PERSIST/property2$
}
}
}
@PART[partName] // You may be able to combine these two patches into one
{
@EFFECTS
{
@powerflame
{
!MODEL_MULTI_PARTICLE_PERSIST {} // If you don't want/need this, safe to delete
MODEL_MULTI_PARTICLE
{
name = #$../nameCopy$
property1 = #$../property1Copy$
property2 = #$../property2Copy$
}
}
}
}
I did this and it worked
@EFFECTS
{
@powerflame
{
MODEL_MULTI_PARTICLE
{
name = flamejet1
modelName = KSO/FX/thrustmax
transformName = flamePoint
emission = 0.0 0.0
emission = 0.1 0.0
emission = 0.71 1.8
emission = 1.0 2.35
speed = 0.0 1.97
speed = 1.0 1.97
size = 0.0 1.07
size = 1.0 1.07
energy = 0.0 0.0
energy = 1.0 0.6
fixedEmissions = false
%logGrow
{
density = 0 8
density = 1 0.7
density = 10 0
}
}
!MODEL_MULTI_PARTICLE_PERSIST
}
But the problem is I have another part with hundreds keys and will be much easier with a way to rename the node
There is a weird syntax for doing this. The config:
TEST_NODE
{
SUBNODE1
{
some = value
}
}
With the patch:
@TEST_NODE
{
@SUBNODE1
{
|whatever = SUBNODE1MOD
}
}
Results in:
TEST_NODE
{
SUBNODE1MOD
{
some = value
}
}
the whatever
part doesn't actually matter, there just has to be something there
worked perfectly, thank you so much for the help
What is the easiest way of renaming something without having to cancel and rewriting all it's content? I have to rename MODEL_MULTI_PARTICLE_PERSIST in MODEL_MULTI_PARTICLE
this is the structure: EFFECTS { powerflame { MODEL_MULTI_PARTICLE_PERSIST { name = flamejet1 modelName = KSO/FX/thrustmax ... }
Thanks for your support