Hi there.
Thank you for providing this library! It is very powerful and easy to use.
I am currently working on a website based live wallpaper and I am planning to use the gradient as a background.
My problem is that I cant have it take much of the performance, as I want to add 3D models with three.js on top of it.
The gradient canvas will take up the entire viewport size.
Unfortunately this stresses out the GPU a lot - even when there is no animation going on.
As I just need transitions between different gradient states at certain events and no permanent looped gradient animation, I wanted to ask if there is an option to safe performance when there is no transition running between gradients and it is just a solid gradient.
Regarding the example file:
As you can see, even though it is just a solid gradient it goes heavily on the GPU when displaying the page in Chrome.
Is there a way to resolve this issue?
Hi there. Thank you for providing this library! It is very powerful and easy to use.
I am currently working on a website based live wallpaper and I am planning to use the gradient as a background. My problem is that I cant have it take much of the performance, as I want to add 3D models with three.js on top of it. The gradient canvas will take up the entire viewport size. Unfortunately this stresses out the GPU a lot - even when there is no animation going on.
As I just need transitions between different gradient states at certain events and no permanent looped gradient animation, I wanted to ask if there is an option to safe performance when there is no transition running between gradients and it is just a solid gradient.
Regarding the example file: As you can see, even though it is just a solid gradient it goes heavily on the GPU when displaying the page in Chrome. Is there a way to resolve this issue?
Thank you very much!