Open gahowe13 opened 2 years ago
:fire:
Notes from last call:
Define scope of game in a post -- for contributors
What experience are we trying to give players?
Emphasize decision making with characters
Because 2D shooter - moving is limited, but aim is easy, so embelish movement options
Have movesets chain together!
Created working character and controlledCharacter classes. Will start prototyping various design ideas such as: momentum, movement smoothing, melee attacks, ledge boosts (acceleration when sliding off a ledge), and additional special move per character.
WIP game design philosophy:
Arena style 2D shooter. High skill ceiling gameplay driven by fast-paced gunplay, easy to learn / hard to master movesets and movement mechanics, and engaging stage design.
Implemented projectile gunplay. Removed event-based shooting from the [character] constructor and instead implemented a conditional check in update in order to fix timer delay issues when shooting.
Creating a universal character controller, prototyping various game design ideas to establish an explicit game design philosophy