Closed sarospa closed 7 years ago
Oh, important note: BurgerTime also appears to crash a few seconds into gameplay due to accessing an invalid CPU address. This is probably part of the same problem but it should be opened as a separate issue if it persists after this is fixed.
Looks like the glitched sprites are fixed. As for the crashing, it turns out this is the resulting behavior when left and right are pressed at the same time...ha ha...ha...I should probably fix that.
This one is probably due to the fact that BurgerTime uses 8x16 sprite mode, which hasn't actually been implemented yet. Hopefully this won't be too difficult to add in, and then I'll have basically all the features of PPUCTRL implemented.