The user should be able to compile the rm synthesis code in both float/double mode. Gaming GPUs seem to slow down while attempting to do double-enable math operations while scientific GPUs work quite well with double data types. To switch between these modes, the user should be able to compile the code in both float/double modes.
The user should be able to compile the rm synthesis code in both float/double mode. Gaming GPUs seem to slow down while attempting to do double-enable math operations while scientific GPUs work quite well with double data types. To switch between these modes, the user should be able to compile the code in both float/double modes.