sashman / kingdomforge

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New map format #1

Closed sashman closed 11 years ago

sashman commented 11 years ago

_this task is strongly related to issue #14 in terraingenerator

Background

Currently the maps are created and rendered on tile by tile basis. This is fine providing only one submap needs to be loaded at a time. However for smooth map transition, multiple submaps need to be loaded at time, giving a very long load time. The number of created entities needs to be reduced.

What needs to be done

New graphical assets need to be created.

A new map format need to be implemented and received from the terrain generator. The map parsing needs to be changed and the entity creation needs to be re-implemented to accommodate the new format.

How to do it

This is still subject to change. But the proposed way is to have:

sashman commented 11 years ago

New cliff assets have been added img/terrain/packing

sashman commented 11 years ago

The client now renders the new map format, but the extra map assets are required to fill emerging gaps. Will make a new issue to fix this.