sasikalar / gamekit

Automatically exported from code.google.com/p/gamekit
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Animation No Longer Working #145

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
--------------------------------------------------------
1. Resave the momo_ogre.blend file using the latest version of Blender 
2. Open the saved file in the OgreKit runtime.
3. Try walking, running, etc in the runtime

What is the expected output? What do you see instead?
--------------------------------------------------------
Expected output is to the animations will run whilst running around (this DOES 
occur with the blend files in Subversion). The new files do not run the 
animations, though the physics run so the character moves position.

What version of the product are you using? On what operating system?
--------------------------------------------------------
Latest Blender r35367 and latest GameKit r851

Original issue reported on code.google.com by BenT.Sol...@gmail.com on 6 Mar 2011 at 10:26

GoogleCodeExporter commented 9 years ago
Action's start/end frame type is changed to float from int in Blender DNA file.
We should update the DNA file after release Blender offical new beta version.

Thanks for reporting.

Original comment by harkon...@gmail.com on 6 Mar 2011 at 7:50

Attachments:

GoogleCodeExporter commented 9 years ago
Where does one put these headers to get the current version of GameKit working 
with Blender? Not trying to be a pain, just the artist and myself are using the 
latest Blender and going back now would prove quite troublesome.

Original comment by BenT.Sol...@gmail.com on 7 Mar 2011 at 4:21

GoogleCodeExporter commented 9 years ago
Copy Blender.h in attached zip file to 
Tools/FileTools/FileFormats/Blend/Blender.h
and Re-compile bfBlend.

If you got an undefined type compile error in Blender.h at build, 
Find the type & move it to forward. 
If you compare two Blender.h, you will know what i mean.

and You can also gererate new Blender.h by Tools/FileTools/Headers.(build 
option: OGREKIT_HEADER_GENERATOR)

I think, it maybe work.

Original comment by harkon...@gmail.com on 7 Mar 2011 at 4:48

GoogleCodeExporter commented 9 years ago
Thanks - will provide feedback and, if necessary, altered file tonight if/when 
I get it working.

Original comment by BenT.Sol...@gmail.com on 7 Mar 2011 at 4:49

GoogleCodeExporter commented 9 years ago
Only a minor change required, the Scopes struct was defined a little late in 
the header. Have attached the working file (which indeed solves the animation 
problem) to this message.

I suggest the issue remain open until the trunk is fixed though.

Original comment by BenT.Sol...@gmail.com on 7 Mar 2011 at 6:31

Attachments:

GoogleCodeExporter commented 9 years ago
Thanks for feedback. 
Sure, we keep this issue until the DNA file is updated in the trunk.

Original comment by harkon...@gmail.com on 8 Mar 2011 at 2:56

GoogleCodeExporter commented 9 years ago
Why do we need to wait for an official Blender DNA file?

Isn't the system backward and forwards compatible?

Original comment by erwin.coumans on 15 Mar 2011 at 11:02

GoogleCodeExporter commented 9 years ago
DNA file was updated to 2.57 in trunk.

Original comment by harkon...@gmail.com on 21 May 2011 at 4:50