Open GoogleCodeExporter opened 9 years ago
It seems useful for Lua script.
Please, submit patches, I will review your patch and commit to trunk.
Original comment by harkon...@gmail.com
on 7 Aug 2011 at 2:54
The cloneObject change is simple (though the diff is large due to my updated
version of SWIG). I've attached it below. The diff includes a simple test of
the function in the AppLuaRuntime application.
Original comment by BenT.Sol...@gmail.com
on 7 Aug 2011 at 11:34
Attachments:
I was hoping that there could be some discussion on the second patch before
submitting it. There is a major change in the way objects get passed into the
Lua side of the equation with a resultant large change in the codebase
(limited, of course, to the Script directory/files).
Given the code changes result in different objects being returned from the
gs<Class> wrappers, I also need some info on how to get the Lua document
building working again.
Original comment by BenT.Sol...@gmail.com
on 7 Aug 2011 at 11:45
CloneObject patch is applied to trunk.
Thanks.
Original comment by harkon...@gmail.com
on 8 Aug 2011 at 3:22
Thanks for that harkon. It was a very basic change, but I think useful.
Is there anyone with the requisite knowledge to understand the details I've
posted on the forum? I'd like to make a finished patch for the memory saving
changes to the scripting layer as well, but I hate to leave things unfinished.
http://www.gamekit.org/forum/viewtopic.php?f=9&t=191
Original comment by BenT.Sol...@gmail.com
on 9 Aug 2011 at 12:57
OK, the diff on the scripting change is huge due to (in part) the large changes
to the processed SWIG file. It is however, limited to only the scripting files
except for the strange case where garbage collecting a logic object in script
needs to remove it from the scene (this does not happen for anything else, but
I wanted to have no change in functionality).
Looking forward to feedback on the matter
Original comment by BenT.Sol...@gmail.com
on 22 Aug 2011 at 11:44
Attachments:
Original issue reported on code.google.com by
BenT.Sol...@gmail.com
on 4 Aug 2011 at 1:35