sasikalar / gamekit

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compositor-effects are not available #229

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1.compile ogrekit with rtshader and compositor
2.start regression-test: compositor-test

What is the expected output? What do you see instead?
There should be postprocessing-effects. But the scene keeps unmodified.

Ogrekit is passing an inline-zip file to ogre's resourcemanager and all 
materials seems to be loaded but the compositor-file not. 

Original issue reported on code.google.com by thomas.t...@googlemail.com on 10 May 2012 at 12:08

GoogleCodeExporter commented 9 years ago
Found a way around for now, by adding support for .compositor-files as 
text-blocks:
http://code.google.com/p/gamekit/issues/detail?id=230

Nevertheless this issue should be solved somehow.

Original comment by thomas.t...@googlemail.com on 10 May 2012 at 1:16

GoogleCodeExporter commented 9 years ago
Issue is described in http://gamekit.org/forum/viewtopic.php?f=2&t=420#p1357

I think the problem could be in where RTShaderSystem searches for its files, or 
that after the upgrade of 1.8 to the release candidate, the files are changed 
or moved?
Just throwing some ideas up

Original comment by joeyferweda@gmail.com on 24 May 2012 at 9:32