Closed GoogleCodeExporter closed 9 years ago
I tested on win7, it compiles fine with OGREKIT_COMPILE_WXWIDGETS on.
Original comment by sftry...@gmail.com
on 11 May 2012 at 4:23
Afaik the lua-editor has problems to be compiled under linux/macosx. Tried it
once, didn't work, so I left it alone... Actually I never felt the urge to use
it.
@people that know the editor:Is there something you can do, that you can't from
within blender?
But of course I agree that it is always crap to give an option that leads to an
error...
Original comment by thomas.t...@googlemail.com
on 11 May 2012 at 4:52
It seems that only some editors need wxWidget. I don't need them anyway.
The main part works for me both on pc and android.
Original comment by sftry...@gmail.com
on 11 May 2012 at 5:47
LuaEditor is not running on win7 either, although it compiles. I got OIS
related error
12:51:54: WINDOW handle: 0xb0770
12:51:54: Win32Keyboard::Win32Keyboard >> coop error!
12:51:54: Unable setup gkWindow input objects.
12:51:54: Unable setup gkWindow object.
I checked it on youtube. LuaEditor is a great tool. It could be better to have
it run on at least windows.
I attached the running log of my LuaEditor.
Original comment by sftry...@gmail.com
on 12 May 2012 at 5:27
Attachments:
Does it crash? The logs look ok to me...
as soon as I get to a win7-computer I will give it a try (even though I still
don't see the plus of the editor over blender beside having a good
sample...that will make it worth the effort to make it work again)
Actually all kinds of gui-stuff in the samples needs the wxWidgets and afaik
lua-editor is the only one with issues. Embed-demo and FileInspector do compile
and work (last time I checked)
Original comment by thomas.t...@googlemail.com
on 13 May 2012 at 12:44
It crashes. If your check my log, there is an error. I tracked the code. It
crashes while constructing input, at this
"m_input->enableAddOnFactory(OIS::InputManager::AddOn_All);" code.
All the Samples are compiling without errors.
Embed-demo and LuaEditor crash, while FileInspector and NodeEditor are working
fine.
Original comment by sftry...@gmail.com
on 13 May 2012 at 3:54
I also did some goolge. It seems to have something to do with the window
handler passed into OIS.
Original comment by sftry...@gmail.com
on 13 May 2012 at 3:56
I finally get it work on win7. It is said that OIS need the most top window
handle. So I hack the code in an ugly way to get the handle. Please check my
patch out to see if it helps.
Original comment by sftry...@gmail.com
on 13 May 2012 at 4:10
Attachments:
Glad you got it work. And thx for providing the patch. I will test it on my
windows-system right after my holiday.
Original comment by thomas.t...@googlemail.com
on 13 May 2012 at 9:05
Thanks a lot man!!
Original comment by rad...@gmail.com
on 4 Jun 2012 at 11:27
Ok, finally I commited your patch! Thx again.
http://code.google.com/p/gamekit/source/detail?r=1116
Original comment by thomas.t...@googlemail.com
on 17 Jul 2012 at 4:13
Original issue reported on code.google.com by
sftry...@gmail.com
on 11 May 2012 at 3:20