sasikalar / gamekit

Automatically exported from code.google.com/p/gamekit
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Support Blender 2.63 #253

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Branch name:

Feature description:
Support Blender 2.63 features like BMesh, Dissolve Vertices, and Bevel.
Example given here: 
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.63/BMesh

Currently Meshes have holes if Blender 2.63 features are used.

Thanks, Regards.

Original issue reported on code.google.com by 2beorn...@gmail.com on 26 Jul 2012 at 5:55

GoogleCodeExporter commented 9 years ago
Yes, you are right! BMesh is not supported and I wouldn't see any reason why it 
should be. gpu-based 3d graphics are in tris or quads which are supported by 
gamekit. You have two choices: 
1) give gamekit appropriate quad- or tribased meshes 
2) Select your mesh press ctrl-t and triangulate you mesh (I know this is gonna 
be ugly! actually blender game engine is doing it the same...)

Not to speak of dissolve vert :D

Sry, in my eyes this is a "Won't fix/do"

Original comment by thomas.t...@googlemail.com on 26 Jul 2012 at 6:40

GoogleCodeExporter commented 9 years ago
It´s a little bit confusing to get those different results in blender and 
gamekit...
Lets imagine the gamekit is able to explicitly triangulate meshes?!?!

Nether the less - Thanks for the very fast response ;-)

Regards,
Michael

Original comment by 2beorn...@gmail.com on 26 Jul 2012 at 10:28

GoogleCodeExporter commented 9 years ago

Original comment by thomas.t...@googlemail.com on 27 Jul 2012 at 10:45