Closed GoogleCodeExporter closed 9 years ago
This might be related to latest ogre-update! I think I know what might be the
issue.
Thx for reporting
Original comment by thomas.t...@googlemail.com
on 21 Nov 2012 at 1:23
[deleted comment]
hi there
i ran into this too... i added a boolean
OGRE_CONFIG_ENABLE_GLES2_STATE_CACHE_SUPPORT to my cmake config
found in Ogre1.9a/RenderSystems/GLES2/CMakeList.txt
after that xcode builds gamekit out of the box ...
btw removing cmake postbuild stuff from the ogrekit.proj targets and using the
default "derived" buildpath enables xcode to find/build/link ogrekit libraries
from other projects in the same workspace
you will still need to tell xcode where the headers are..
i dont know why these postbuilds are needed? and how much "xcode magic 4.5" is
involved
thx for this awesome project...
Original comment by nolteme...@googlemail.com
on 21 Nov 2012 at 10:39
Could you please explain me how to fix it step by step.
Original comment by mayra...@gmail.com
on 22 Nov 2012 at 4:50
Can you please checkout out the latest trunk and check again (maybe you have to
delete the cache before compiling again)
Original comment by thomas.t...@googlemail.com
on 22 Nov 2012 at 8:43
i try and got these error:
Blender/gameKit/gamekit-read-only/Ogre-1.9a/RenderSystems/GLES/src/OgreGLESHardw
areBufferManager.cpp
Redefinition of 'createUniformBuffer'
Original comment by mayra...@gmail.com
on 26 Nov 2012 at 8:59
right,...this I didn't commit, argh. And again...
Original comment by thomas.t...@googlemail.com
on 26 Nov 2012 at 9:05
is this configuration for cMake ok? or do i have to change something?
OGREKIT_BUILD_GLRS -> OFF
OGREKIT_BUILD_GLESRS -> ON
OGREKIT_BUILD_IPHONE -> ON
then configure, got a red line for :
OGREKIT_CONFIG_ENABLE_VIEWPORT_ORIENTATIONMODE -> ON
then configure again, and generate.
Open the xcode project, try to run iphonedemo and get these 20 errors for these
files:
/Blender/gameKit/gamekit-read-only/Ogre-1.9a/RenderSystems/GLES/include/OgreGLES
HardwareBufferManager.h
/Blender/gameKit/gamekit-read-only/Ogre-1.9a/RenderSystems/GLES/src/OgreGLESHard
wareBufferManager.cpp
/Blender/gameKit/gamekit-read-only/Ogre-1.9a/RenderSystems/GLES/src/OgreGLESHard
wareIndexBuffer.cpp
btw.,
thanks for your help.
Original comment by mayra...@gmail.com
on 28 Nov 2012 at 4:25
Right,...again my fault. Plz try again...
Actually this problems are all part of my problem not having either a mac nor
an iOS-Device on my own...not that easy.
Original comment by thomas.t...@googlemail.com
on 28 Nov 2012 at 6:18
is ok i tested on my ipod.
im ready to learn how create my game.
thank you.
Original comment by mayra...@gmail.com
on 28 Nov 2012 at 11:25
hi, how do i do for use shareKit(twitter, facebook, email) in my demo?,
i mean i want to have a botton or object in my game and the user can touch it
to send mail, post something on facebook or twitter.
Original comment by mayra...@gmail.com
on 29 Nov 2012 at 5:11
I don't know....I think there is no way around learing how to use iOS.
Original comment by thomas.t...@googlemail.com
on 29 Nov 2012 at 8:27
Original issue reported on code.google.com by
mayra...@gmail.com
on 20 Nov 2012 at 5:47