Closed neon-izm closed 6 years ago
Good point! I'll check for it. Thank you for report!
thaks for rapid feedback!
I've fixed that error cause in 190a23ce1b89b4fb867891ac77764ede7a7bf3ea.
you can now generate same-name AssetBundle and AssetBundleList. but need to avoid using ".json" extension to AssetBundle name.
and error will raise if you use a.json as AssetBundle name with AssetBundleList "a".
https://github.com/sassembla/Autoya/blob/fe8da62be5fb8f37caf1830faf3830261ac0dd7c/Assets/Editor/AssetGraph-1.3-release/UnityEngine.AssetBundleGraph/Generated/Editor/MyPostprocess.cs#L116
例えば Assets\AutoyaTests\RuntimeData\AssetBundles\MainResources\textureName1.prefab
を main_assets.prefab にrenameすると、ファイルコピーに失敗して依存関係を記したjsonファイルが出力されないです。
注意書きを書いておくとか、こういう検出をすると安全そうです。