Closed SyaoranChang closed 5 years ago
I close unity and reopen project.
Error log change to these: Assets/Autoya/Purchase/LocalPurchaseRouter.cs(114,57): error CS0103: The name `StandardPurchasingModule' does not exist in the current context
Assets/Autoya/Purchase/PurchaseRouter.cs(208,30): error CS0103: The name `AppleAppStore' does not exist in the current context
Assets/Autoya/Purchase/PurchaseRouter.cs(320,57): error CS0103: The name `StandardPurchasingModule' does not exist in the current context
And a warning log:
Assets/Plugins/UnityPurchasing/Editor/UnityIAPInstaller.cs(496,53): warning CS0618: UnityEditor.PlayerSettings.cloudProjectId' is obsolete:
cloudProjectId is deprecated, use CloudProjectSettings.projectId instead'
http://baba-s.hatenablog.com/entry/2018/03/20/090000 I follow this tutorial, and change .net framework from 3.x to 4.x., the error log all gone. But I change ApiCompatibilityLevel from .NET 4.x to .NET Standard 2.0, Show new error log: Assets/Autoya/Encrypt/RIPEMD160.cs(16,33): error CS0246: The type or namespace name `HMACRIPEMD160' could not be found. Are you missing an assembly reference?
Unity 2018.2.14f1 (64-bit) Create an empty project then import Autoya 0.9.0, show error log.
Error log: Assets/Editor/Autoya.AssetGraphIntegration/AutoyaAssetBundleListGenerateProcess.cs(11,23): error CS0234: The type or namespace name
AssetBundles' does not exist in the namespace
AutoyaFramework'. Are you missing an assembly reference?