Closed neon-izm closed 4 years ago
Thank you for reporting.
I saw this kind of issue before on Mac, and maybe I've fix this for mac only, not checked in Windows. Please wait for checking.
related issue appears in bitbucket, https://bitbucket.org/Unity-Technologies/assetbundlegraphtool/pull-requests/16
we will fix this issue when that PR is merged.
thank you for useful information!
the pull request on the bitbucket repo does not merged yet. maybe I'll fix it later for Autoya. please wait.
https://github.com/sassembla/Autoya/tree/0.9.9 fixes this issue.
Summary
After AssetBundle built (via AssetGraph) , Autoya copy and export assetbundle caches to ab path ( cf: AssetBundles/main_assets/hogePlatforms/... ).
But my environment , export directory is not expected above example. like this.
Environment
Windows10Pro(1809) + Unity2018.2.14f1 + Autoya master(head)
Unity target platform (windows, android) is not affection.
Steps to Reproduce