sassembla / Autoya

thin framework for Unity.
MIT License
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AssetBundles Build export to incorrect directory (Windows+ Unity2018.2.14f1) #37

Closed neon-izm closed 4 years ago

neon-izm commented 5 years ago

Summary

After AssetBundle built (via AssetGraph) , Autoya copy and export assetbundle caches to ab path ( cf: AssetBundles/main_assets/hogePlatforms/... ).

But my environment , export directory is not expected above example. like this.

AssetBundles/main_assets/Assets/Editor/AssetGraph-1.4-release/UnityEngine.AssetGraph/Cache/AssetBundles/f22a6572-de57-46ab-beeb-057fa48e8205/Windows

Environment

Windows10Pro(1809) + Unity2018.2.14f1 + Autoya master(head)

Unity target platform (windows, android) is not affection.

Steps to Reproduce

  1. check out Autoya master branch https://github.com/sassembla/Autoya.git
  2. Open Unity2018.2.14(Windows)
  3. Open AssetGraph + select "main_assets"
  4. ExportDirectory create (AssetBundles/main_assets/)
  5. AssetBundle Build.
sassembla commented 5 years ago

Thank you for reporting.

I saw this kind of issue before on Mac, and maybe I've fix this for mac only, not checked in Windows. Please wait for checking.

sassembla commented 5 years ago

related issue appears in bitbucket, https://bitbucket.org/Unity-Technologies/assetbundlegraphtool/pull-requests/16

we will fix this issue when that PR is merged.

neon-izm commented 5 years ago

thank you for useful information!

sassembla commented 5 years ago

the pull request on the bitbucket repo does not merged yet. maybe I'll fix it later for Autoya. please wait.

sassembla commented 4 years ago

https://github.com/sassembla/Autoya/tree/0.9.9 fixes this issue.