maybe I'll write in English, hopefully we expect others people from outside
Indonesia will join this project also.
IMHO, this code is lack in threading, as I know threading is not supported
in VB 6. You can simulate by using Timers component, but in result we will
facing bottle neck situation when player reach maximum resources.
as I speak, I'm rewriting this code to C++ language and it's further away
from complete, using POSIX thread and C++ Socket Library in Linux platform.
Later I can port it to Windows platform.
so, if anyone interested, maybe I'll upload C++ source files when it's
framework ready and we can work it out together.
Original issue reported on code.google.com by val1nor....@gmail.com on 19 Feb 2008 at 3:56
Original issue reported on code.google.com by
val1nor....@gmail.com
on 19 Feb 2008 at 3:56