Closed Maelstromeous closed 3 days ago
Provisional fix in https://github.com/Maelstromeous/satisfactory-factories/commit/63c083b2c91be73066bf3e700a90f464cd4254f5, needs fix confirm
Can confirm there's still bugs:
Requests for water is too high.
Game data is correct, it's a calculation issue.
{
"id": "AluminaSolution",
"displayName": "Alumina Solution",
"ingredients": [
{
"part": "OreBauxite",
"amount": 12,
"perMin": 120
},
{
"part": "Water",
"amount": 18,
"perMin": 180
}
],
"products": [
{
"part": "AluminaSolution",
"amount": 12,
"perMin": 120,
"isByProduct": false
},
{
"part": "Silica",
"amount": 5,
"perMin": 50,
"isByProduct": true
}
],
"building": {
"name": "oilrefinery",
"power": "8.5"
},
"isAlternate": false,
"isFicsmas": false
},
Or not... apparently I can't read the fact that water is a byproduct and was used internally... that's a visualisation issue akin to #18
Wrote a test to confirm this, and can confirm they are heavily broken.
I don't see where this is broken. The AL example above appears to be working - with the exception of the byproducts - which is well documented in other issues.
If you're happy with the recent parser fixes and the template tests and there's no "exotic" fluid stuff we need to handle then happy to close it off. I would like to see some resting around e.g. Excited matter.
Also gases?
gases are simpler than they sound, they are liquids with no head-lift requirements.
Alright, I'll close this off for now then since our confidence has increased.
Getting reports of various fluid recipes being incorrect. Need to do a full comparison of them in game and see the issues.