SatisfactoryModLoader is an unofficial tool to load mods for the game Satisfactory.
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Compiling FGResearchTree blueprints instant-crashes the editor. #259
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baylf2000 closed 7 months ago
When saving any blueprints based on FGResearchTree, the editor will instant-crash with the following error message:
Assertion failed: CastResult [File:G:\Unreal Engine - CSS\Engine\Source\Runtime\CoreUObject\Public\UObject\Field.h] [Line: 947] CastFieldChecked failed with 0x0000000000000000
0x00007ffbc19c65fb UnrealEditor-FactoryGame.dll!UFGResearchTree::IsDataValid() [G:\SatisfactoryModding\SatisfactoryModLoader\Source\FactoryGame\Private\FGResearchTree.cpp:54] 0x00007ffbe9315fd2 UnrealEditor-Engine.dll!UnknownFunction [] 0x00007ffbed1449e5 UnrealEditor-CoreUObject.dll!UnknownFunction [] 0x00007ffbb4306098 UnrealEditor-DataValidation.dll!UnknownFunction [] 0x0000000000000001 UnknownFunction []
There is the following if statement at that location in FGResearchTree.cpp which, when disabled, allows saves as normal.