Closed Shinigami92 closed 3 years ago
which mod?
On Wed, Apr 14, 2021 at 7:34 PM Shinigami @.***> wrote:
I installed only one mod with SMM 2.4.1 and joined a friend's session.
In the main menu below a v.0.0.0 is shown 👀
Don't know where the error is (SMM or SML), but in the stack trace SML2_sml-dev is reverenced (I thought 3.0.0 is used with SMM 2.4.1?!)
Version: 150216, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: Yes
Assertion failed: GameState [File:C:/jnk/workspace/SML2_sml-dev/SML/Plugins/SML/Source/SML/Private/Module/WorldModuleManager.cpp] [Line: 15]
UE4_Core_Win64_Shipping!AssertFailedImplV() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:100] UE4_Core_Win64_Shipping!FDebug::CheckVerifyFailedImpl() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:450] UE4_SML_Win64_Shipping!AWorldModuleManager::Get() [C:\jnk\workspace\SML2_sml-dev\SML\Plugins\SML\Source\SML\Private\Module\WorldModuleManager.cpp:15] UE4_SML_Win64_Shipping!TBaseFunctorDelegateInstance<void __cdecl(UWorld::FActorsInitializedParams const &),
>::ExecuteIfSafe() [C:\jnk\workspace\SML2_sml-dev\ue4\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:1005] UE4_Engine_Win64_Shipping!TBaseMulticastDelegate<void,UActorComponent *>::Broadcast() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1013] UE4_Engine_Win64_Shipping!UWorld::InitializeActorsForPlay() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\world.cpp:4209] UE4_Engine_Win64_Shipping!UEngine::LoadMap() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\unrealengine.cpp:12983] UE4_FactoryGame_Win64_Shipping!UFGGameEngine::LoadMap() [d:\ws\sb-160502110050-fad\ue4\games\factorygame\source\factorygame\private\fggameengine.cpp:24] UE4_Engine_Win64_Shipping!UEngine::TickWorldTravel() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\unrealengine.cpp:12465] UE4_Engine_Win64_Shipping!UGameEngine::Tick() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\gameengine.cpp:1686] UE4_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [d:\ws\sb-160502110050-fad\ue4\games\factorygame\source\factorygame\private\fggameengine.cpp:12] UE4_Win64_Shipping!FEngineLoop::Tick() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:4910] UE4_Win64_Shipping!GuardedMain() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\launch\private\launch.cpp:169] UE4_Win64_Shipping!GuardedMainWrapper() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:137] UE4_Win64_Shipping!WinMain() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:268] UE4_Win64_Shipping!__scrt_common_main_seh() [d:\agent_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll — You are receiving this because you are subscribed to this thread. Reply to this email directly, view it on GitHub https://github.com/satisfactorymodding/SatisfactoryModLoader/issues/81, or unsubscribe https://github.com/notifications/unsubscribe-auth/AAPIOP3KLUD3Z3VGLYVTOHTTIXG3VANCNFSM4252ZBYA .
-- Best regards; Hexile
https://ficsit.app/mod/6yFR96phoYG8rP
Wall Pipe Support which claims to be be Update 4 and MP compatible. I didnt have any issues hosting the server. But all my friends got this crash when trying to join the game. We used a brand new session/save for today.
No mod work in MP! Only in Single Player.. Waiting for updates..
No mod work in MP! Only in Single Player.. Waiting for updates..
Maybe not yet for Update4 but on Update3 there were multiple that did work in MP
I'll throw my helmet in on this issue as well. Pretty much ANY mod I've tried that's compatible with Update 4, causes other players to crash when attempting to join my game, with error referencing SML2_sml-dev. Definitely using SML 3.0.0 when launching with mods. Single player works great, it's just MP that is completely broken.
i have this issue in MP but i tried whitout any mod install and from the normal launchers to and cant play still get this error
quote¨Assertion failed: GameState [File:C:/jnk/workspace/SML2_sml-dev/SML/Plugins/SML/Source/SML/Private/Module/WorldModuleManager.cpp] [Line: 15]´
can this pull be merged so we can play together again? https://github.com/satisfactorymodding/SatisfactoryModLoader/pull/84
I've tried the MR #84 with a friend and only one mod (Real Arachophobia Mode). It doesn't seem to work in multiplayer :
Version: 150216, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Epic, NetMode: Standalone, IsUsingMods: Yes
Assertion failed: GameState [File:C:/SatisfactoryModding/SatisfactoryModLoader/Plugins/SML/Source/SML/Private/Module/WorldModuleManager.cpp] [Line: 15]
UE4_Core_Win64_Shipping!AssertFailedImplV() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:100]
UE4_Core_Win64_Shipping!FDebug::CheckVerifyFailedImpl() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:450]
UE4_SML_Win64_Shipping
UE4_SML_Win64_Shipping
UE4_Engine_Win64_Shipping!TBaseMulticastDelegate<void,UActorComponent *>::Broadcast() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1013]
UE4_Engine_Win64_Shipping!UEngine::LoadMap() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\unrealengine.cpp:13030]
UE4_FactoryGame_Win64_Shipping!UFGGameEngine::LoadMap() [d:\ws\sb-160502110050-fad\ue4\games\factorygame\source\factorygame\private\fggameengine.cpp:24]
UE4_Engine_Win64_Shipping!UEngine::TickWorldTravel() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\unrealengine.cpp:12465]
UE4_Engine_Win64_Shipping!UGameEngine::Tick() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\gameengine.cpp:1686]
UE4_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [d:\ws\sb-160502110050-fad\ue4\games\factorygame\source\factorygame\private\fggameengine.cpp:12]
UE4_Win64_Shipping!FEngineLoop::Tick() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:4910]
UE4_Win64_Shipping!GuardedMain() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\launch\private\launch.cpp:169]
UE4_Win64_Shipping!GuardedMainWrapper() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:137]
UE4_Win64_Shipping!WinMain() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:268]
UE4_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
Linking this issue here also: https://github.com/satisfactorymodding/SatisfactoryModManager/issues/103
Is there a way to test development versions of this mod loader in order to provide early feedback? (I know how to download them, but I'm not sure how to "install" them.)
You just need to replace your /FactoryGame/Mods/SML with the downloaded one. (If he isn't here, launch SMM ans install at least one mod) Download link for now : https://ci.ficsit.app/job/SML2/job/sml-dev/85/artifact/SML.zip
@Eddenn I got this message
Do you know what I could have done wrong?
@Shinigami92 Try deleting everything in the /FactoryGame/Mods/SML folder before pasting the sml-dev version, and quit out of SMM while doing so.
Still no luck 🙁
Still no luck 🙁
Are you trying to restart SMM afterwards and launch the game through that afterwards?
No, I started it from steam without SMM
No, I started it from steam without SMM
Could you try starting it through SMM?
@Shinigami92 Yep i got it too. You need to disable Mods, launch the game, and reactivate them.
@Shinigami92 Yep i got it too. You need to disable Mods, launch the game, and reactivate them.
To my knowledge doing that does overwrite the SML version with 3.0.0 again, making it necessary to replace it once again
To my knowledge doing that does overwrite the SML version with 3.0.0 again, making it necessary to replace it once again
Yes exactly that... I cannot reactivate mods when the game is running and when reactivating mods while the game is closes, it replace everything in the mod folder
To my knowledge doing that does overwrite the SML version with 3.0.0 again, making it necessary to replace it once again
Yes exactly that... I cannot reactivate mods when the game is running and when reactivating mods while the game is closes, it replace everything in the mod folder
Please try the following then.
Exit Satisfactory. Disable and enable mods in SMM. Exit SMM. Replace the SML version. Restart SMM. Use SMM to Launch Satisfactory.
That's the way me and my friends did it and we were able to play together
IT WORKS 🎉
IT WORKS 🎉
Glad to hear!
Does NOT work ❗:
Smart!
Does work ✅:
Does NOT work ❗:
- More Milestones +100
Smart!
Does work ✅:
- Floor Hole and Ceiling Logistics
- Efficiency Checker Mod
- Item Dispenser
- Expanded Walls And Fences
- Daisy Chain Power Cables
- Mirrored Buildings
- SpySat
- Ghost Construction
- Linear Logistics
- Hub Terminal
- Plant and harvest
- Underground Logistics
- Conveyor Wall Hole
- Safe-T-Walkways
- Wall Pipe Supports
- Upside Down Foundations and More
- Better BladeRunners
- Buildable PowerShard
Does NOT work ❗:
More Milestones +100 Smart! Does work ✅:
KRAIGSTA INFINITY MILESTONES, work fine.
Closing this since it was resolved by past SML updates.
I installed only one mod with SMM 2.4.1 and joined a friend's session.
In the main menu below a
v.0.0.0
is shown :eyes:Don't know where the error is (SMM or SML), but in the stack trace
SML2_sml-dev
is reverenced (I thought 3.0.0 is used with SMM 2.4.1?!)