Open BlowMyHron opened 3 years ago
I am getting the same exact error. Starting SMM in admin mode did not help. I tried with it both installed 'just for me', and for 'all users'. I also uninstalled everything, include the game client, and reinstalled and it did not work.
The only mod I'm using is the Smart Mod. Seems like it started after whatever minor patch we had recently. But I didn't see anyone else complaining on the Smart discord, so I don't know what the deal is.
Similar to #131, the only known fixes for this crash are restarting your PC and reinstalling the game.
I get this, But It's Only When I Launch The Game (Experimental Update 6) With Mods That Aren't Compatible With Update 6
Same issue here.
I was able to run the game earlier today with a bunch of mods deployed. Quit the game, removed on of the mods. Several hours later I tried to run the game and since then the game will not start with any mod deployed. I thought at first it was Efficiency checker as that wax in the call stack and discovered it had an update. Updated, no change. Since tried creating a new profile with mods enabled, but no mods deployed and that runs OK. It seems that deploying any mod now yields this issue.
Version: 201145, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: -, IsUsingMods: Yes
Fatal error: [File:C:/ar-sml/_work/SatisfactoryModLoader/SatisfactoryModLoader/SML/Plugins/SML/Source/SML/Private/Patching/NativeHookManager.cpp] [Line: 44] Hooking function AFGSchematicManager::PopulateSchematicsLists failed: funchook failed: Failed to execute VirtualQuery (addr=0x7fffffff0000, error=87(The parameter is incorrect.))
FactoryGame_SML_Win64_Shipping!FNativeHookManagerInternal::RegisterHookFunction() [C:\ar-sml_work\SatisfactoryModLoader\SatisfactoryModLoader\SML\Plugins\SML\Source\SML\Private\Patching\NativeHookManager.cpp:78] FactoryGame_SML_Win64_Shipping!AModContentRegistry::DisableVanillaContentRegistration() [C:\ar-sml_work\SatisfactoryModLoader\SatisfactoryModLoader\SML\Plugins\SML\Source\SML\Private\Registry\ModContentRegistry.cpp:113] FactoryGame_SML_Win64_Shipping!FSatisfactoryModLoader::InitializeModLoading() [C:\ar-sml_work\SatisfactoryModLoader\SatisfactoryModLoader\SML\Plugins\SML\Source\SML\Private\SatisfactoryModLoader.cpp:171] FactoryGame_SML_Win64_Shipping!TBaseStaticDelegateInstance<void cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [C:\ar-sml_work\SatisfactoryModLoader\SatisfactoryModLoader\ue4\lb\win\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:731] FactoryGame_Win64_Shipping!TMulticastDelegate<void cdecl(void),FDefaultDelegateUserPolicy>::Broadcast() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:955] FactoryGame_Win64_Shipping!FEngineLoop::Init() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4015] FactoryGame_Win64_Shipping!GuardedMain() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:155] FactoryGame_Win64_Shipping!GuardedMainWrapper() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137] FactoryGame_Win64_Shipping!WinMain() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268] FactoryGame_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll
For anyone who lands here, in 2023 restarting Steam fixed it (this time) for me. Otherwise, it behaved exactly like trying to load an incompatible mod, except that the mod reported by logs was seemingly random.
Hi, this issue only started recently. If I launch Satisfactory with mods enabled, I get the following crash (UE4 crash reporter):
Version: 159365, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: -, IsUsingMods: Yes
Fatal error: [File:C:/jnk/workspace/SML2_master/SML/Plugins/SML/Source/SML/Private/Patching/NativeHookManager.cpp] [Line: 44] Hooking function AFGSchematicManager::PopulateSchematicsLists failed: funchook failed: Failed to execute VirtualQuery (addr=0x7fffffff0000, error=87(The parameter is incorrect.))
FactoryGame_SML_Win64_Shipping!FNativeHookManagerInternal::RegisterHookFunction() [C:\jnk\workspace\SML2_master\SML\Plugins\SML\Source\SML\Private\Patching\NativeHookManager.cpp:78] FactoryGame_SML_Win64_Shipping!AModContentRegistry::DisableVanillaContentRegistration() [C:\jnk\workspace\SML2_master\SML\Plugins\SML\Source\SML\Private\Registry\ModContentRegistry.cpp:112] FactoryGame_SML_Win64_Shipping!FSatisfactoryModLoader::InitializeModLoading() [C:\jnk\workspace\SML2_master\SML\Plugins\SML\Source\SML\Private\SatisfactoryModLoader.cpp:194] FactoryGame_SML_Win64_Shipping!TBaseStaticDelegateInstance<void __cdecl(void)>::ExecuteIfSafe() [C:\jnk\workspace\SML2_master\ue4\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:859] FactoryGame_Win64_Shipping!TBaseMulticastDelegate::Broadcast() [d:\ws\sb-lowprio\ue4\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1013]
FactoryGame_Win64_Shipping!FEngineLoop::Init() [d:\ws\sb-lowprio\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:4057]
FactoryGame_Win64_Shipping!GuardedMain() [d:\ws\sb-lowprio\ue4\engine\source\runtime\launch\private\launch.cpp:155]
FactoryGame_Win64_Shipping!GuardedMainWrapper() [d:\ws\sb-lowprio\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:137]
FactoryGame_Win64_Shipping!WinMain() [d:\ws\sb-lowprio\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:268]
FactoryGame_Win64_Shipping!__scrt_common_main_seh() [d:\agent_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
To note, I found a workaround is to start SMM in Administrator mode, but I never had to do this before. This issue still happens following;