Closed mrtoes closed 3 years ago
SMM simply downloads files (SML and mods) to the right location, it doesn't hook the game or load mods, so SMM is not the problem. And the crash is coming from rendering, so it's unlikely it's caused by a mod either. Have you tried turning mods off in SMM and checking if it still happens?
SMM simply downloads files (SML and mods) to the right location, it doesn't hook the game or load mods, so SMM is not the problem. And the crash is coming from rendering, so it's unlikely it's caused by a mod either. Have you tried turning mods off in SMM and checking if it still happens?
This makes a lot of sense now, after verifying the game files on steam everything worked out fine and was able to even add more mods. everything was stable!
I am only using 3 mods; Pak Utility Mod, Smart! and Daisy Chain Power Cables. Things started fine and was able to get some progress going and now out of nowhere after loading a save and leaving where I spawned I get a crash with the following response:
"Version: 152331, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Listen Server, IsUsingMods: Yes
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000018
FactoryGame_D3D11RHI_Win64_Shipping!FD3D11DynamicRHI::RHISetShaderUniformBuffer() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\windows\d3d11rhi\private\d3d11commands.cpp:658] FactoryGame_RHI_Win64_Shipping!FRHICommandListExecutor::ExecuteInner_DoExecute() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\rhi\private\rhicommandlist.cpp:331] FactoryGame_RHI_Win64_Shipping!FRHICommandListExecutor::ExecuteInner() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\rhi\private\rhicommandlist.cpp:603] FactoryGame_RHI_Win64_Shipping!FRHICommandListBase::~FRHICommandListBase() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\rhi\private\rhicommandlist.cpp:859] FactoryGame_RHI_Win64_Shipping!FRHICommand<FRHICommandWaitForAndSubmitSubList,FRHICommandWaitForAndSubmitSubListString1012>::ExecuteAndDestruct() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\rhi\public\rhicommandlist.h:744] FactoryGame_RHI_Win64_Shipping!FRHICommandListExecutor::ExecuteInner_DoExecute() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\rhi\private\rhicommandlist.cpp:331] FactoryGame_RHI_Win64_Shipping!TGraphTask::ExecuteTask() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\core\public\async\taskgraphinterfaces.h:849]
FactoryGame_Core_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:586]
FactoryGame_RenderCore_Win64_Shipping!FRHIThread::Run() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\rendercore\private\renderingthread.cpp:290]
FactoryGame_Core_Win64_Shipping!FRunnableThreadWin::Run() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:86]"
Any possible fixes or anything I should be doing different?