Closed Sygmei closed 7 years ago
For exemple if we have :
class Vector2 { ... }; class A { public: void move(int x, int y, bool moveNow = true); void move(Vector2 pos, moveNow = true); };
When binding, how should I use KAGUYA_MEMBER_FUNCTION_OVERLOADS ?
Nevermind, I found out the last parameter allows to specify a signature !
For exemple if we have :
When binding, how should I use KAGUYA_MEMBER_FUNCTION_OVERLOADS ?