Similar problem for C++ function void bar(int8_t i) called with foo(1000)
Proposed fix:
lua_Number num = lua_type_traits<lua_Number>::get(l, index);
if(num < std::numeric_limits<get_type>::min() || num > std::numeric_limits<get_type>::max())
throw LuaTypeMismatch();
return static_cast<get_type>(num);
Probably extract the check to a standalone function as it is also required at other places (e.g. opt and for Lua 5.3)
Not sure if this breaks the contract of strictCheckType as it may be possible, that a value passes the check (just from checking types) but fails to be gotten as it is outside the range.
In Lua numbers are essentially
double
s. So the following is valid in lua:foo(-1)
If this is bound to a C++ function
void foo(unsigned i)
it silently does the wrong thing.This is caused by the unchecked cast at: https://github.com/satoren/kaguya/blob/38ca7e1d894c138e454bbe5c89048bdd5091545a/include/kaguya/type.hpp#L520
Similar problem for C++ function
void bar(int8_t i)
called withfoo(1000)
Proposed fix:
Probably extract the check to a standalone function as it is also required at other places (e.g. opt and for Lua 5.3)
Not sure if this breaks the contract of
strictCheckType
as it may be possible, that a value passes the check (just from checking types) but fails to be gotten as it is outside the range.