Closed satoshinm closed 7 years ago
Curiously, the GL errors seem to go away, or occur less often, if I #define USE_CACHE 0
(for https://github.com/satoshinm/NetCraft/issues/2).
The "Resource temporarily unavailable" socket errors are from sending client position. Maybe sending it too soon. See also https://github.com/satoshinm/NetCraft/issues/47 Websocket errors (ECONNREFUSED) should be handled gracefully
A bunch of WebGL errors occur if attempting to connect to a non-existent server, and the sky is pitch black
Although they were all fixed in offline mode (https://github.com/satoshinm/NetCraft/pull/53), there are two WebGL: INVALID_OPERATION errors when connecting online (test with
#localhost
appended to the URL, and running a server):