satoshinm / modpack

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Immersive Engineering: duplicate copper ore blocks #53

Closed satoshinm closed 7 years ago

satoshinm commented 7 years ago

It shouldn't be configured to generate its own ore that already is generated elsewhere

screen shot 2017-06-24 at 3 43 21 pm screen shot 2017-06-24 at 3 43 25 pm
satoshinm commented 7 years ago

Comparing FTB Infinity Evolved:

modpack $ diff -u config/ImmersiveEngineering.cfg /Applications/MultiMC.app/Contents/MacOS/instances/FTB\ Infinity\ Evolved\ 1.7\ copy/minecraft/config/ImmersiveEngineering.cfg 
--- config/ImmersiveEngineering.cfg 2017-06-22 21:26:28.000000000 -0700
+++ /Applications/MultiMC.app/Contents/MacOS/instances/FTB Infinity Evolved 1.7 copy/minecraft/config/ImmersiveEngineering.cfg  2017-06-19 22:30:21.000000000 -0700
@@ -138,13 +138,14 @@
     B:ColourblindSupport=false

     # Set this to true to completely disable the ore-crushing recipes with the Engineers Hammer
-    B:"Disable Hammer Crushing"=false
+    B:"Disable Hammer Crushing"=true

     # The amount of RF that equal 1 EU. 4 by default, so 4RF == 1EU and .25EU == 1RF
     I:"EU Conversion"=4

     # Set this to false to prevent the engineer's village house from being generated
     B:"Enable Village House"=true
+    B:"Force-Enable Hammer Crushing"=false

     # Set this to false to prevent wires from outputting GregTech EU
     B:"GregTech Compatability"=true
@@ -169,7 +170,6 @@

     # A list of preferred Mod IDs that results of IE processes should stem from, aka which mod you want the copper to come from. This affects the ores dug by the excavator, as well as those crushing recipes that don't have associated IE items. This list is in order of priority.
     S:"Preferred Ores" <
-        ImmersiveEngineering
         ThermalFoundation
      >

@@ -252,7 +252,7 @@
     I:"Crusher: Consumed"=120

     # The RF per tick that the Diesel Generator will output. The burn time of the fuel determines the total output
-    I:"Diesel Generator: Output"=4096
+    I:"Diesel Generator: Output"=1024

     # The base RF that is output by the dynamo. This will be modified by the rotation modifier of the attached water- or windmill
     D:"Dynamo: Output"=3.0
@@ -264,7 +264,7 @@
     I:"Excavator: Consumed"=4096

     # The maximum amount of yield one can get out of a chunk with the excavator. Set a number smaller than zero to make it infinite
-    I:"Excavator: Mineral Depletion"=76800
+    I:"Excavator: Mineral Depletion"=6912

     # Set this to false to disable the ridiculous amounts of particles the Excavator spawns
     B:"Excavator: Particles"=true
@@ -323,7 +323,7 @@
 oregen {
     # Generation config for Bauxite Ore. Parameters: Blocks per vein, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation
     I:Bauxite <
-        4
+        0
         40
         85
         8
@@ -332,7 +332,7 @@

     # Generation config for Copper Ore. Parameters: Blocks per vein, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation
     I:Copper <
-        8
+        0
         40
         72
         8
@@ -347,7 +347,7 @@

     # Generation config for Lead Ore. Parameters: Blocks per vein, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation
     I:Lead <
-        6
+        0
         8
         36
         4
@@ -356,7 +356,7 @@

     # Generation config for Nickel Ore. Parameters: Blocks per vein, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation
     I:Nickel <
-        6
+        0
         8
         24
         2
@@ -365,7 +365,7 @@

     # Generation config for Silver Ore. Parameters: Blocks per vein, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation
     I:Silver <
-        8
+        0
         8
         40
         4
@@ -376,16 +376,16 @@

 potions {
     # The potion ID for the Conductive potion effect
-    I:Conductive=29
+    I:Conductive=27

     # The potion ID for the Flammable potion effect
-    I:Flammable=27
+    I:Flammable=25

     # The potion ID for the Slippery potion effect
-    I:Slippery=28
+    I:Slippery=26

     # The potion ID for the Sticky potion effect
-    I:Sticky=30
+    I:Sticky=28
 }
satoshinm commented 7 years ago

Technically, maybe most of Thermal Foundation's ores should be disabled, too (copper, tin) since GregTech adds its own for this purpose, but not too terribly concerned about making it a bit easier. Testing with above changes disabling Immersive Engineering, quarrying in the mining world (Aroma1997s Dimension World added in https://github.com/satoshinm/modpack/pull/52):

2017-06-24_16 15 16

2017-06-24_16 15 26

Quarrying approximately everything from the quarry default size: