It seems that if you use Symmetrize in Edit mode to modify the positions of the 'VRM for Blender' rig, it will break the bone labels for VRM Export when you go out of Edit mode.
To Reproduce
Steps to reproduce the behavior:
Use the Create VRM Model
Scale to mesh (optional maybe)
Modify one side of the rig
Select edited bones, right click, use symmetrize
Go out of Edit mode and see the issues with bone assignment in VRM for Blender.
Expected behavior
Symmetrize to not break the Bone assignment (as this saves a lot of time)
It seems that if you use Symmetrize in Edit mode to modify the positions of the 'VRM for Blender' rig, it will break the bone labels for VRM Export when you go out of Edit mode.
To Reproduce Steps to reproduce the behavior:
Expected behavior Symmetrize to not break the Bone assignment (as this saves a lot of time)
Desktop
Additional context