Closed Crimson-foxGITHUB closed 2 weeks ago
Thanks for reporting!
The mesh loading process of this add-on uses the official glTF 2.0 add-on process, so please file a bug report there : https://github.com/KhronosGroup/glTF-Blender-IO/issues
By changing the extension of the VRM file to GLB, it can be directly read by the glTF 2.0 add-on, so please confirm that the same phenomenon is occurring there.
The VRM specification is defined as an extension of glTF 2.0, and the mesh is directly from glTF 2.0.
I have not seen this issue and i have been looking for these sorts of problems when importing well every time i import something i check for these sorts of issues. I did once see some lose geometry on one model but that was a long time ago. Edge loops and other stuff are fine when i test them and there is no doubles.
Maybe something else is going on.
I get this issue often! Importing the model as .glb instead seems not to cause the same vertex duplication/separation. Likewise with custom normals, they get changed with the extension but remain if I import as .glb instead.
@comdost
Thanks for the report. The bug where normals are broken on import has been fixed in the latest version of the Blender add-on. Please make sure your add-on is up to the latest version, 2.20.16, restart and try again.
If it doesn't work even though it is the latest, please let me know your OS and Blender version.
Since this issue vertex deals with the duplicate bug, it will stay open even if the normal breaking bug is fixed.
Thank you for fixing the normals bug! I really appreciate it!
I tried did a clean reinstall of blender, and this time there is no split vertex issue. However upon importing my other extensions and changing my settings, the issue came back. Something else is messing with the extension! 🥴 I will keep testing to find out what that is.
Has this been resolved? We experienced something similar when importing a VRM
This issue has been resolved. If you have had a similar experience, please create a new issue.
This issue was closed because it has been inactive for 120 days since being marked as resolved.
Describe the bug
When importing ANY VRM model, every single vertex located along a texture seam is duplicated. Vertices located on more than one texture seam are duplicated again for every additional texture seam they are attached to.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The model's vertices behave properly and aren't duplicated.
Screenshots
Desktop (please complete the following information)
Additional context
Originally I saw this with VRoid models but importing other VRMs has produced this exact same bug.