Open Kakurady opened 9 months ago
When exporting to VRM 0.x, T-pose transformation is not applied to shapekeys; if an avatar with A-pose resting pose is selected for export, viseme animations will affect arms.
Does not affect VRM 1 export.
Does not affect avatars already in T-pose.
Thanks for reporting!
Dangerous bug. I will fix it.
Describe the bug
When exporting to VRM 0.x, T-pose transformation is not applied to shapekeys; if an avatar with A-pose resting pose is selected for export, viseme animations will affect arms.
To Reproduce
Expected behavior
Screenshots
Desktop (please complete the following information)
Additional context
Does not affect VRM 1 export.
Does not affect avatars already in T-pose.