Open lackofbindings opened 2 weeks ago
A bug in VRM0 export did not allow the correct UV map to be selected. This has been corrected in the latest version.
VRM1 exports all UVs correctly; VRM0 currently does not support this.
Dang, well UniVRM can't seem to parse the VRM1 files that this addon generates so I was just using VRM0 since they seemed otherwise identical for my uses. I can't technically tell if that's an issue with UniVRM or this addon, but I'll probably have to take this up with UniVRM. Thanks for the explanation.
Describe the bug
If you export a mesh that has more than one UV map, only the first one will be exported.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
All UV Maps that are present in blender should be present in the export (or at least the first four UV0-UV3).
Desktop