Jump animation in the "PlayerController" animator on the "Player" prefab, causes the skinned mesh of the avatar to jump to a higher height than the actual character controller.
One by product of this issue is that for quick consecutive jumps it seems that the player is jumping from above ground, even though the character controller has to be grounded for the next jump.
Jump animation in the "PlayerController" animator on the "Player" prefab, causes the skinned mesh of the avatar to jump to a higher height than the actual character controller.