saugata-biswas / Astroventure

Astroventure is a RPG in development. The game will be developed with Unity3D.
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Jump animation detaches the mesh from character controller #1

Open saugata-biswas opened 3 years ago

saugata-biswas commented 3 years ago

Jump animation in the "PlayerController" animator on the "Player" prefab, causes the skinned mesh of the avatar to jump to a higher height than the actual character controller.

saugata-biswas commented 3 years ago

One by product of this issue is that for quick consecutive jumps it seems that the player is jumping from above ground, even though the character controller has to be grounded for the next jump.