Closed in0finite closed 1 month ago
This should be simple enough to add.
Out of interest, what do you need this for?
I need it, for example, to identify which weapon the player is holding. Sure, I can use it's class name (which is ~ 20 bytes), or I can just use it's class id (2 bytes). Since I am copying data from external process to my Unity application, the size of data matters. Now, when I send class id to my process, I don't know which class it is, unless I have access to all classes and their names.
Basically this:
inside of
DemoParser.Entities.cs
.Right now, you would need to manually process
CDemoClassInfo
message to get Server Classes. So this would be more convenient.