Open BeepIsla opened 3 months ago
Hi, thanks for the suggestion.
WIP PR for this here: https://github.com/saul/demofile-net/pull/54
The protocol is different but it wasn't too hard to reverse engineer. I can't test it fully as I think the stream finished a couple of hours ago.
Give it a shot and let me know how you get on.
Thanks for the most part it seems to work except I do not seem to receive any Source1GameEvents
events, might be just due to how CSTV broadcasting works? I receive other events though such as EntityEvents
, GameEvents
, and PacketEvents
. I am able to read the game state fine (Rounds played, team scores, players, etc)
It's very possible that legacy Source 1 game events aren't available in CS2 broadcasts.
I tried parsing the broadcast myself and I'm seeing a bunch of GE_Source1LegacyGameEvent being fired :thinking: Maybe they fixed it?
Seems like only some events don't fire, like RoundEnd. RoundOfficiallyEnded and PlayerDeath do work for example. Not sure which ones specifically work and don't work.
Hey,
same feature request as the old S1 parser https://github.com/saul/demofile/issues/373
The broadcast URLs for the current major are https://cstv.challengermode.com/major/primary and https://cstv.challengermode.com/major/secondary
I assume its almost identical to the CSGO one, convars are all the same at least