Closed dbalders closed 2 years ago
Wait, might have just realized its because the demo isn't calling round_announce_match_start
, so none of my other stuff is catching. Is this the wrong way to get the start of the match? Has worked for a while with no issues.
Those demos are definitely unusual - the demo seems to start when roundsPlayed = 1
(it should start at 0
). This is likely why the round_announce_match_start
event is missing - it was probably fired before the demo started recording. See below for an example of logging roundsPlayed
:
demoFile.gameEvents.on("round_start", e => {
console.log(
`Round #${demoFile.entities.gameRules.roundsPlayed} (phase: ${demoFile.entities.gameRules.phase})`
);
});
alternate-attax-vs-spirit-m1-nuke.dem
...Round #1 (phase: first) Round #2 (phase: first) Round #3 (phase: first) Round #4 (phase: first) Round #5 (phase: first) Round #6 (phase: first) Round #7 (phase: first) Round #8 (phase: first) Round #9 (phase: first) Round #10 (phase: first) Round #11 (phase: first) Round #12 (phase: first) Round #13 (phase: first) Round #14 (phase: first) Round #15 (phase: second) Round #16 (phase: second) Round #17 (phase: second) Round #18 (phase: second) Round #19 (phase: second) Round #20 (phase: second) Round #21 (phase: second) Round #22 (phase: second) Round #23 (phase: second) Round #24 (phase: second) Round #25 (phase: second) Finished.
With other demos I checked, the demo starts at roundsPlayed = 0
. Out of interest why are you waiting for round_announce_match_start
before you attach your events? I think your code could be more robust if you:
round_announce_match_start
This way your code will correctly handle a demo recording that starts after round_announce_match_start
has been fired.
I had/have it like that currently because I was getting a lot of issues with players not existing or players being on the wrong team, etc. But, that might be smart to just try and capture immediately and then reset if the match start is called. Thanks.
Research
Description
Hey Saul, I've been noticing a number of demos this year where no gameEvents are being called. No flashbangs, smokes, end of round, etc.
Here's an example demo where both maps nothing is called (tried to drop a demo below but it wouldn't accept it): https://www.hltv.org/matches/2354299/alternate-attax-vs-spirit-pinnacle-winter-series-2-regionals
Code working for other demos, but have seen dozens that this is happening to and isn't happening on demos from ~6 months ago. If you want or need a larger list of demos with the problem I can provide more. Thanks for the help.
Code to reproduce
No response
Affected demos
No response