Closed ThePlayerRolo closed 1 hour ago
This is part of how General MIDI works. The "drums" or "percussion" is permanently assigned to channel 9 (if zero-indexed) / 10 (if one-indexed). The instrument assigned to that channel is always null because that channel will always play the percussion instead. Each note on that channel plays a different "percussion sound"--many of them are just repitched versions of the same sound, but there is more variety possible than with a regular instrument.
I recommend using SEQ64 to convert a couple vanilla sequences to MIDI and looking at them in your MIDI editor program to learn how they are constructed.
This is part of how General MIDI works. The "drums" or "percussion" is permanently assigned to channel 9 (if zero-indexed) / 10 (if one-indexed). The instrument assigned to that channel is always null because that channel will always play the percussion instead. Each note on that channel plays a different "percussion sound"--many of them are just repitched versions of the same sound, but there is more variety possible than with a regular instrument.
I recommend using SEQ64 to convert a couple vanilla sequences to MIDI and looking at them in your MIDI editor program to learn how they are constructed.
How can I set my drums to Channel 9 in FL studio?
Basically SM64 Decomp has an instrument called "Percussion" in some soundbanks, However Idk how to use it, as the instrument is not listed with the other instruments, instead its null. Example: 25.json